mental-model - Concepts
Explore concepts tagged with "mental-model"
Total concepts: 34
Concepts
- Asymmetric Information - When one party in a transaction has more or better information than the other, affecting decision quality and market function.
- Asymmetric Upside - Decisions where potential gains significantly exceed potential losses, creating favorable risk-reward profiles.
- Attention as Currency - Viewing attention as a limited resource that can be spent, invested, or wasted.
- Bounded Rationality - The idea that decision-making is limited by cognitive constraints, available information, and time rather than being perfectly rational.
- Butterfly Effect - Small changes in initial conditions can lead to vastly different outcomes in complex systems.
- Chesterton's Fence - Don't remove something until you understand why it was put there in the first place.
- Choice Architecture - The design of how choices are presented, which profoundly influences the decisions people make.
- Circle of Competence - Know and stay within the boundaries of what you truly understand.
- Cobra Effect - When a solution to a problem makes the problem worse through perverse incentives.
- Counterfactual Thinking - Imagining alternative scenarios and 'what might have been' to learn from past decisions and improve future ones.
- Decision Hygiene - Systematic practices for reducing noise and bias in judgment without targeting specific errors.
- Dunbar's Number - The cognitive limit (~150) to the number of stable social relationships one can maintain.
- Entropy - Systems naturally tend toward disorder; maintaining order requires constant energy input.
- Expected Value - A probability-weighted average of all possible outcomes used to make rational decisions under uncertainty.
- Fast and Frugal Heuristics - Simple decision rules that use minimal information yet often outperform complex analysis in uncertain environments.
- Goodhart's Law - When a measure becomes a target, it ceases to be a good measure.
- Hanlon's Razor - Never attribute to malice that which is adequately explained by stupidity.
- Incentives - People respond to rewards and punishments; understanding incentive structures explains much of human behavior.
- Leverage - Using small inputs to generate outsized outputs through the strategic application of force multipliers.
- Map is Not the Territory - Models and representations of reality are not reality itself.
- Margin of Safety - Building buffers to protect against uncertainty and errors.
- Network Effects - A product or service becomes more valuable as more people use it.
- Peter Principle - People in hierarchies tend to rise to their level of incompetence.
- Probabilistic Thinking - Thinking in terms of likelihoods rather than certainties to make better decisions.
- Prospect Theory - A behavioral economics framework showing that people value gains and losses asymmetrically, with losses hurting more than equivalent gains please.
- Recognition-Primed Decision - A model of how experienced professionals make rapid decisions by matching situations to patterns from their experience.
- Red Queen Effect - You must keep running (adapting and improving) just to maintain your relative position in a competitive environment.
- Regression to the Mean - Extreme outcomes tend to be followed by more moderate ones.
- Skin in the Game - Having personal stake in outcomes leads to better decision-making and ensures accountability.
- Streisand Effect - Attempting to hide or suppress information often increases its spread.
- Tragedy of the Commons - Individual rational self-interest can lead to collective ruin of shared resources.
- Two-System Thinking - The mind operates through fast, intuitive System 1 and slow, deliberate System 2, each with distinct strengths and weaknesses.
- Via Negativa - Improvement through subtraction and elimination rather than addition - what you don't do matters as much as what you do.
- Wisdom of Crowds - Under the right conditions, collective judgments of groups are often more accurate than individual expert opinions.
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