laws - Concepts
Explore concepts tagged with "laws"
Total concepts: 17
Concepts
- Brooks's Law - Brooks's Law states that adding manpower to a late software project makes it later, because of ramp-up time, communication overhead, and task indivisibility.
- Conway's Law - Organizations design systems that mirror their own communication structures.
- Lehman's Laws of Software Evolution - A set of empirical laws stating that useful software must continually change, and that changing it makes it progressively more complex.
- Atwood's Law - The observation that any application that can be written in JavaScript will eventually be written in JavaScript.
- Knoll's Law of Media Accuracy - Everything in the news seems accurate except for stories where you have firsthand knowledge.
- Right to Be Forgotten - The right to have personal data erased when it's no longer needed or consent is withdrawn.
- Murphy's Law - Anything that can go wrong will go wrong.
- Ninety-Ninety Rule - The joke that the first 90 percent of the code takes 90 percent of the time, and the remaining 10 percent takes the other 90 percent.
- GDPR - The European Union's comprehensive data protection regulation that sets strict rules for how organizations collect, store, and process personal data.
- Amdahl's Law - A formula giving the theoretical maximum speedup of a task from parallelization, limited by the fraction that must run sequentially.
- Moore's Law - Gordon Moore's observation that the number of transistors on an integrated circuit doubles roughly every two years, driving exponential growth in computing power.
- Greenspun's Tenth Rule - The observation that any sufficiently complicated program contains an ad hoc, informally specified, bug-ridden, slow implementation of half of Lisp.
- Hyrum's Law - With enough users, every observable behaviour of a system will be depended on by somebody, regardless of what the contract promises.
- Sturgeon's Law - The adage that 90% of everything is crap, applicable to content, ideas, and creative works.
- Wirth's Law - The observation that software is getting slower more rapidly than hardware is getting faster.
- Yerkes-Dodson Law - Performance increases with arousal up to a point, then decreases with too much arousal.
- Zawinski's Law - The observation that every program expands until it can read mail, and programs that cannot are replaced by ones that can.
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