concepts - Concepts
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Total concepts: 61
Concepts
- Analysis Paralysis - Overthinking a decision to the point of taking no action.
- Antilibrary - A collection of unread books representing knowledge yet to be acquired.
- Associative Thinking - Connecting ideas through relationships and similarities.
- Atomic Essays - Short, focused pieces of writing that explore a single idea completely.
- Attention Momentum - The tendency for focused attention to build and sustain itself over time.
- Buridan's Ass - A philosophical paradox illustrating decision paralysis when faced with two equally attractive choices.
- Choice Overload - When too many options leads to difficulty deciding and reduced satisfaction.
- Cognitive Load - The mental effort required to process information or complete tasks.
- Compound Growth - Exponential growth where returns generate additional returns over time.
- Concept Handle - A memorable phrase describing a complex or abstract idea.
- Directed Acyclic Graph (DAG) - A graph with directed edges and no cycles, useful for representing dependencies and hierarchies.
- Decision Fatigue - The deteriorating quality of decisions after making many decisions.
- Deep Work - Focused, distraction-free work on cognitively demanding tasks.
- Digital Garden - An online space for cultivating and sharing evolving thoughts publicly.
- DIKW Pyramid - A hierarchy showing the progression from Data to Information to Knowledge to Wisdom.
- Ego Depletion - The theory that self-control and willpower draw from a limited mental resource that gets depleted.
- Emotional Intelligence - The ability to recognize, understand, and manage emotions in yourself and others.
- Extrinsic Motivation - Motivation driven by external factors like rewards, pressure, and consequences.
- Flow State - The state of complete immersion in an activity with effortless focus.
- Flywheels - Self-reinforcing cycles where each action builds momentum for the next.
- Focus - The ability to direct and maintain attention on what matters.
- Forgetting Curve - The exponential decay of memory retention over time.
- Fourth Place - A thinking space beyond home, work, and social environments.
- Gravity Problems - Problems that can't be solved because they're fundamental constraints of reality.
- Hedonic Treadmill - The tendency to return to a baseline level of happiness despite positive or negative events.
- Hick's Law - Decision time increases logarithmically with the number of choices available.
- Hofstadter's Law - Things always take longer than expected, even accounting for the law itself.
- Intrinsic Motivation - Internal drive from enjoyment and satisfaction rather than external rewards.
- Learning Curve - The rate of improvement in performing a task as experience accumulates.
- Lindy Effect - The longer something has existed, the longer it's likely to continue existing.
- Luck Surface Area - Increasing opportunities for luck by doing more and telling more people.
- Mental Context - The cognitive state and loaded information needed for a specific task.
- Metacognition - Thinking about thinking - awareness and understanding of one's own thought processes.
- Note-taking vs Note-making - The distinction between capturing external information and creating your own knowledge.
- Opportunity Cost - The loss of potential gain from alternatives when one option is chosen.
- Paradigm Shifts - Fundamental changes in underlying assumptions that transform understanding.
- Paradox of Choice - Having too many options leads to anxiety and decision paralysis.
- Parkinson's Law - Work expands to fill the time available for its completion.
- Perfectionism - The pursuit of flawlessness that can prevent progress and completion.
- Pillar Pieces - Comprehensive, authoritative content that serves as foundational reference material.
- Polymath - A person with expertise across multiple fields who integrates knowledge creatively.
- Positive Feedback Loop - A cycle where outputs amplify inputs, creating exponential growth or decline.
- Scarcity - The psychological principle that limited availability increases perceived value.
- Serendipity - Fortunate unexpected discoveries that emerge from good systems.
- Smart Notes - Notes designed for reuse, connection, and long-term value.
- Social Capital - The networks, relationships, and trust that enable cooperation and collective action.
- Social Proof - The psychological tendency to follow the actions and choices of others.
- Systems Thinking - Understanding how components interact within complex wholes.
- Temporal Tags - Tags that capture time-based context like seasons, life stages, or project phases.
- Third Place - Social environments separate from home (first) and work (second) that foster community.
- Time Blindness - Difficulty perceiving time accurately, common in ADHD and affecting planning.
- Time Horizons - Different time scales for planning, from daily tasks to lifetime goals.
- Too Much Information (TMI) - Sharing more information than is appropriate or useful for the context.
- Transclusion - Embedding content from one note into another while maintaining a live link.
- Unfair Advantage - A unique edge that cannot be easily copied or bought by competitors.
- Unlearning - The process of discarding outdated or incorrect knowledge and habits.
- Vicious Circle - A negative feedback loop where problems create conditions that worsen the problems.
- Virtuous Circle - A positive feedback loop where success reinforces behaviors that lead to more success.
- Work-Life Balance - The equilibrium between professional work and personal life activities.
- Working Memory - The limited-capacity system for temporarily holding and manipulating information.
- Zeigarnik Effect - The tendency to remember uncompleted tasks better than completed ones.
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